Armed with a killer buzzword (or, more accurately, a prodigious number), Zipper Interactive’s MAG has hovered in the background since its surprise debut at E3 2008, promising much before skulking back into the shadows and leaving a wake of unanswered questions in its path. Like, what does 256 players on one map actually play like? What have been the trade-offs – if any – in terms of performance and the game’s aesthetic in order to achieve this admittedly impressive technical feat? And, most importantly, is the FPS market as a whole ready for a game where the emphasis is not so much on personal achievement, but the concept of team-work and strategy?
MAG has been treated as a deus ex machina by Sony; a salvo in a genre-war they’re seen historically to be on the losing side of. Keen to highlight the game’s salient virtue of scale, Sony have understandably taken the easy road when faced with the task of dazzling potential adopters to MAG. After all, it’s easier to quote a number rather than dissect the ensuant qualities that arise from a game of such scope, aspects that may in fact be somewhat daunting and are assuredly missed by some. But, fittingly, it’s these virtues that marks MAG as a truly eye-opening and engaging experience.
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